AI Insights · Timothy · October 2025
Top Educational Games Performance in Brazil, Q3 2025
Explore the performance of the top five educational games on a unified platform in Brazil during Q3 2025, highlighting trends in downloads, revenue, and active users.
In the third quarter of 2025, the educational games sector in Brazil showcased significant activity across various metrics on a unified platform. Here’s a closer look at the top five apps.
Lingokids - Play and Learn from Monkimun Inc saw a fluctuating trend in weekly revenue, peaking at around $18K in late July. Downloads began at approximately 34.8K at the start of the quarter, declining to about 20K by the end of September. Active users started at 221.8K in late June, with a noticeable drop to around 167.3K by the end of the quarter.
LogicLike: Kids Learning Games by Massiana experienced a steady revenue with minor fluctuations, ending the quarter at around $7.2K. Downloads initially dipped but recovered to approximately 15.9K by late September. Active users showed growth, closing at about 77.6K.
Buddy.ai: Kids Learning Games from MyBuddy.ai maintained a stable revenue, reaching a high of $7.8K at the end of September. Downloads showed a significant rise towards the end, reaching 56.6K. Active users increased steadily, ending the quarter at 186.9K.
PlayKids+ Kids Learning Games by SandBox Group had a consistent revenue stream, hovering around $6.3K. Downloads remained relatively stable, with small variations, ending at 8.2K. Active users peaked mid-quarter before dropping to 49K by the end.
Bebi: Baby Games for Preschool from Bebi Family Games showed a slight increase in revenue, peaking at $4.3K mid-September. Downloads remained steady, ending the quarter at approximately 7.4K. Active users saw a slight increase, closing at 80.3K.
These insights, sourced from Sensor Tower, reflect the dynamic nature of the educational games market in Brazil. For more detailed analytics, visit Sensor Tower's platform.